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Spider man 2 The legend thats true. yes this is the  walkthrough

1] Objective: Follow the webswing course.
----------------------------------------------
Following a brief cutscene where you witness the "birth" of Doc Ock, you
begin the tutorial, in which you learn the basic controls and actions in
the game. Your first task is to swing around the block using the web
targets. Aim at a target with your spider cursor until the word SWING
appears and the target glows green. Press the Action button to shoot a web
string at the target and begin swinging. As you reach the pinnacle of your
swing, aim at the next target and press the Action button to grab it and
continue swinging. You'll have to adjust your direction to get around
corners. While you're swinging, note the directional arrow at the top
center of the screen. This arrow will almost always be available to point
you towards your current mission objective.


[6.1.2] Objective: Crawl to the checkpoint.
-------------------------------------------
Real basic stuff. You might want to crawl around a bit just to get a feel
for the perspective offered by the game. Try crawling down the wall for a
bit. To reach the checkpoint, crawl up to a ledge, run across and crawl up
to the red checkpoint.


[6.1.3] Objective: Zip to the next checkpoint.
----------------------------------------------
Press the right mouse button to jump away from the wall and land on the
ledge. Aim your spider cursor at the checkpoint across the street and press
the Action button to zip over. See how cool that is? Practice zipping...a
lot.


[6.1.4] Objective: Double-jump to the checkpoint.
-------------------------------------------------
Double-click the Jump button to perform a double-jump up to the checkpoint.


[6.1.5] Objective: Web zip to the Spider Sense Tutorial.
--------------------------------------------------------
Zip across the street and climb the building to the next checkpoint.


[6.1.6] Objective: Walk to the checkpoint and avoid danger.
-----------------------------------------------------------
There are actually two levels of Spider Sense in the game. For now, all
you're worried about is the higher level sense, the one that means ACT NOW
OR DIE! Walk to the checkpoint and watch your Spidey sense go off. The game
will pause and you will be presented with an action that must be taken.
(Usually Jump.) Take the necessary action before the little timer runs out
and watch yourself avoid the fatal accident.

The lower level of Spider Sense signals a hidden object nearby. This type
of sense does not pause the game, but it does present you with glowing
arrows on all sides of the screen. When you see it, look for a hidden
object. (See ITEMS AND OTHER THINGS above.)


[6.1.7] Objective: Dispatch the bad guys.
-----------------------------------------
This is where you learn how to fight. There's not much too it, just aim
with your cursor and press the Action button. Practice your jump attack
(press Jump then Action), which is more powerful and useful--especially
against multiple enemies.

That's it! You've finished the tutorial; now on to the main game.


==============================
[6.2] MISSION: RHINO'S RAMPAGE
==============================

[6.2.1] Objective: Investigate the gray van.
--------------------------------------------
You'll watch a brief cutscene of police cars chasing a gray van. The van
will crash and two thugs will jump out. You'll be put back in control with
the simple mission of dispatching the two thugs. The van will then go
screeching down the street.


[6.2.2] Objective: Follow the gray van to its destination.
----------------------------------------------------------
Look down the street in the direction the van fled. Look up to find the
nearest web target and swing up. Swing to the next target, which will take
you to the corner. Swing up, but don't swing to the next target. Instead,
release and zip to the building to your left, at the end of the little
alley. (There's a tunnel under the building, but it is blocked.) Climb to
the top and run across the roof.

Look down to find a web target. Jump down and then swing down the street to
your left. If you look below, you'll see the gray van. When you reach the
corner, you'll see a cutscene of a prison break.


[6.2.3] Objective: Stop the prison break!
-----------------------------------------
You begin outside the main gates of the prison. The walls are topped with
an electrical barrier. There are thugs with guns on top of the walls. The
quickest way across is to zip to the top of one of the guard towers. Jump
down on the wall on one side and dispatch the thug with a gun. Web the thug
across on the other wall and then jump across and take care of him.

Now jump down in the courtyard and deal with the three zebra-suited inmates
who are fighting prison guards. Once they are all gone, the prison gates
will be blown open and three thugs will rush in. While you are dealing with
them, you will be taking shots from a thug inside the prison. Deal with the
ones on the ground quickly, and then run over to the prison wall to avoid
getting shot.

Climb the wall and deal with the thug who has been shooting at you. More
inmates will come rushing from inside the prison. Deal with the three on
the ground and then zip back up to the top of the outer wall where another
thug has suddenly arrived to shoot at you.

When you have finished with the shooter on the wall, you'll be placed back
in front of the wall into the prison. Rhino will come busting out of prison
and your Spidey sense will go off. Hit Left (default A) and then jump
(default right mouse button) to avoid taking damage as Rhino charges.


[6.2.4] Objective: Prevent Rhino from escaping!
-----------------------------------------------
If you need some health, zip around the inside of the prison collecting
health crosses; then, exit the prison to initiate the first fight with
Rhino. Double-jump to avoid his shockwave--start your double-jump at the
same time Rhino jumps. Then quickly close and beat on him until the green
circles that indicate he's stunned wear off. Rinse-and-repeat until Rhino
runs off down the street and is captured in a containment field.

Swing around the corner and drop down inside the containment field with
Rhino. (Get health crosses from the surrounding area first, if you need
them.) Wait for him to start his charge and then jump or double-jump out of
his way. The best way to handle this is to wait until he snorts and then
double-jump straight up. When you land, close in and beat on him a few
times. Rinse-and-repeat until Rhino breaks the containment field, runs down
the street and starts some fires at a gas station before being spirited
away by Doc Ock.


[6.2.5] Objective: Find a way to extinguish the fires.
------------------------------------------------------
Just find the three fire hydrants and PULL them with your Web.


[6.2.6] Objective: Defeat the bad guys.
---------------------------------------
This is your introduction to using adrenaline. Run to the three thugs and
wallop them with your super punches.


==============================
[6.3] MISSION: BRONX FREE PLAY
==============================

[6.3.1] Objective: Get to Downtown.
-----------------------------------
At this point you have the opportunity to engage in your first free play
time. You can jump down to section [6.11.1] and explore the Bronx, or just
follow the directional arrow to Downtown.


==============================
[6.4] MISSION: 8-ARMED ROBBERY
==============================

[6.4.1] Objective: Find and rescue Aunt May.
--------------------------------------------
During a visit to First National Bank with Aunt May, Doc Ock arrives to
make a withdrawal. After the cutscene, there are two thugs in front of you.
Deal with them and then turn to the left (toward the front of the bank) and
enter the teller stations and dispose of two more thugs (one with a gun) to
rescue Aunt May.


[6.4.2] Objective: Find and rescue the entrance security guard.
---------------------------------------------------------------
The layout of the ground floor of the bank is quite symmetrical. The lobby
has two sets of teller stations to either side of the main entrance. Beyond
them is one staircase down to the basement (the door down there is blocked)
and two staircases to the second floor. Around three sides of the building
is a hallway with lots of rooms off it.

Now that Aunt May is safe, let's begin by jumping across to the other set
of teller stations and "subduing" the two thugs over there. Then head into
the hallway on this side of the building. There are some thugs in the hall.
After you've dealt with them, head towards the front of the building (to
your left as you come into the hall), and go through the open door into the
office at the end of the hall.

Jump/climb over the low wall to your right into the next office, and then
again into another office. Get rid of two thugs to rescue the security
guard and get a key to the security room.


[6.4.3] Objective: Get to the security room.
--------------------------------------------
Head down the hall toward the back of the building and enter the last door
on your left. This is a video conference room and there is a green exotic
spider under the large table. Nearby is a break room with a soda machine
that is acting up. Pull it to release seven targets and collect those
targets in 30 seconds to complete the minigame.

Continue around the hall until you see a steel door on your right with a
control pad next to it with the Use symbol hovering over it. Target the pad
and press the Action button to open the door; you are now in the security
room.


[6.4.4] Objective: Open up the second floor fire doors.
-------------------------------------------------------
Err...USE the control panel on the wall.


[6.4.5] Objective: Rescue the security guard on the second floor.
--------------------------------------------------------------------------
Before going upstairs, let's finish with the ground floor. Back out in the
hall, go left. These offices along the back wall are currently
inaccessible. Around the corner is an elevator, but you can't use it yet.
Around the next corner, go through the door on your left and get rid of
three thugs.

Then go through the next open door, which leads to a janitor's closet. Use
the control pad on the wall to open the HVAC vent in the ceiling and then
climb up into the ventilation ducts. From here, you can go back around and
drop down into the offices along the back wall by dropping down through the
HVAC vents. Once inside an office, the door will open.

In the first office, you can get a blue exotic spider from under the desk.
The next office has two thugs. The last two offices are empty. (Well, OK,
the final office has a woman who is acting as though she's being
threatened, but there's no thug in there.)

Back down the hall past the janitor's closet, the first open office on your
left is empty. The next one is also empty, but you can jump over the
cubicle wall on your right and find two more thugs.

Back in the main lobby, as you face the stairways, go up the right stairs
to the second floor. Go through the doors toward the front of the bank. Go
through the door straight ahead and deal with the thugs there, then head
into the adjoining conference room. A super thug is guarding the security
guard, so it helps to have some adrenaline built up at this point.

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