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1] Objective: Follow the webswing course. ---------------------------------------------- Following a brief cutscene
where you witness the "birth" of Doc Ock, you begin the tutorial, in which you learn the basic controls and actions in
the game. Your first task is to swing around the block using the web targets. Aim at a target with your spider cursor
until the word SWING appears and the target glows green. Press the Action button to shoot a web string at the target
and begin swinging. As you reach the pinnacle of your swing, aim at the next target and press the Action button to grab
it and continue swinging. You'll have to adjust your direction to get around corners. While you're swinging, note
the directional arrow at the top center of the screen. This arrow will almost always be available to point you towards
your current mission objective.
[6.1.2] Objective: Crawl to the checkpoint. ------------------------------------------- Real
basic stuff. You might want to crawl around a bit just to get a feel for the perspective offered by the game. Try crawling
down the wall for a bit. To reach the checkpoint, crawl up to a ledge, run across and crawl up to the red checkpoint.
[6.1.3]
Objective: Zip to the next checkpoint. ---------------------------------------------- Press the right mouse button to
jump away from the wall and land on the ledge. Aim your spider cursor at the checkpoint across the street and press the
Action button to zip over. See how cool that is? Practice zipping...a lot.
[6.1.4] Objective: Double-jump to
the checkpoint. ------------------------------------------------- Double-click the Jump button to perform a double-jump
up to the checkpoint.
[6.1.5] Objective: Web zip to the Spider Sense Tutorial. -------------------------------------------------------- Zip
across the street and climb the building to the next checkpoint.
[6.1.6] Objective: Walk to the checkpoint and
avoid danger. ----------------------------------------------------------- There are actually two levels of Spider Sense
in the game. For now, all you're worried about is the higher level sense, the one that means ACT NOW OR DIE! Walk
to the checkpoint and watch your Spidey sense go off. The game will pause and you will be presented with an action that
must be taken. (Usually Jump.) Take the necessary action before the little timer runs out and watch yourself avoid
the fatal accident.
The lower level of Spider Sense signals a hidden object nearby. This type of sense does not
pause the game, but it does present you with glowing arrows on all sides of the screen. When you see it, look for a hidden
object. (See ITEMS AND OTHER THINGS above.)
[6.1.7] Objective: Dispatch the bad guys. ----------------------------------------- This
is where you learn how to fight. There's not much too it, just aim with your cursor and press the Action button. Practice
your jump attack (press Jump then Action), which is more powerful and useful--especially against multiple enemies.
That's
it! You've finished the tutorial; now on to the main game.
============================== [6.2] MISSION: RHINO'S
RAMPAGE ==============================
[6.2.1] Objective: Investigate the gray van. -------------------------------------------- You'll
watch a brief cutscene of police cars chasing a gray van. The van will crash and two thugs will jump out. You'll be put
back in control with the simple mission of dispatching the two thugs. The van will then go screeching down the street.
[6.2.2]
Objective: Follow the gray van to its destination. ---------------------------------------------------------- Look down
the street in the direction the van fled. Look up to find the nearest web target and swing up. Swing to the next target,
which will take you to the corner. Swing up, but don't swing to the next target. Instead, release and zip to the building
to your left, at the end of the little alley. (There's a tunnel under the building, but it is blocked.) Climb to the
top and run across the roof.
Look down to find a web target. Jump down and then swing down the street to your left.
If you look below, you'll see the gray van. When you reach the corner, you'll see a cutscene of a prison break.
[6.2.3]
Objective: Stop the prison break! ----------------------------------------- You begin outside the main gates of the
prison. The walls are topped with an electrical barrier. There are thugs with guns on top of the walls. The quickest
way across is to zip to the top of one of the guard towers. Jump down on the wall on one side and dispatch the thug with
a gun. Web the thug across on the other wall and then jump across and take care of him.
Now jump down in the courtyard
and deal with the three zebra-suited inmates who are fighting prison guards. Once they are all gone, the prison gates
will be blown open and three thugs will rush in. While you are dealing with them, you will be taking shots from a
thug inside the prison. Deal with the ones on the ground quickly, and then run over to the prison wall to avoid getting
shot.
Climb the wall and deal with the thug who has been shooting at you. More inmates will come rushing from inside
the prison. Deal with the three on the ground and then zip back up to the top of the outer wall where another thug
has suddenly arrived to shoot at you.
When you have finished with the shooter on the wall, you'll be placed back in
front of the wall into the prison. Rhino will come busting out of prison and your Spidey sense will go off. Hit Left (default
A) and then jump (default right mouse button) to avoid taking damage as Rhino charges.
[6.2.4] Objective: Prevent
Rhino from escaping! ----------------------------------------------- If you need some health, zip around the inside
of the prison collecting health crosses; then, exit the prison to initiate the first fight with Rhino. Double-jump
to avoid his shockwave--start your double-jump at the same time Rhino jumps. Then quickly close and beat on him until
the green circles that indicate he's stunned wear off. Rinse-and-repeat until Rhino runs off down the street and is
captured in a containment field.
Swing around the corner and drop down inside the containment field with Rhino.
(Get health crosses from the surrounding area first, if you need them.) Wait for him to start his charge and then jump
or double-jump out of his way. The best way to handle this is to wait until he snorts and then double-jump straight
up. When you land, close in and beat on him a few times. Rinse-and-repeat until Rhino breaks the containment field, runs
down the street and starts some fires at a gas station before being spirited away by Doc Ock.
[6.2.5] Objective:
Find a way to extinguish the fires. ------------------------------------------------------ Just find the three fire
hydrants and PULL them with your Web.
[6.2.6] Objective: Defeat the bad guys. --------------------------------------- This
is your introduction to using adrenaline. Run to the three thugs and wallop them with your super punches.
============================== [6.3]
MISSION: BRONX FREE PLAY ==============================
[6.3.1] Objective: Get to Downtown. ----------------------------------- At
this point you have the opportunity to engage in your first free play time. You can jump down to section [6.11.1] and
explore the Bronx, or just follow the directional arrow to Downtown.
============================== [6.4]
MISSION: 8-ARMED ROBBERY ==============================
[6.4.1] Objective: Find and rescue Aunt May. -------------------------------------------- During
a visit to First National Bank with Aunt May, Doc Ock arrives to make a withdrawal. After the cutscene, there are two
thugs in front of you. Deal with them and then turn to the left (toward the front of the bank) and enter the teller
stations and dispose of two more thugs (one with a gun) to rescue Aunt May.
[6.4.2] Objective: Find and rescue
the entrance security guard. --------------------------------------------------------------- The layout of the ground
floor of the bank is quite symmetrical. The lobby has two sets of teller stations to either side of the main entrance.
Beyond them is one staircase down to the basement (the door down there is blocked) and two staircases to the second
floor. Around three sides of the building is a hallway with lots of rooms off it.
Now that Aunt May is safe, let's
begin by jumping across to the other set of teller stations and "subduing" the two thugs over there. Then head into the
hallway on this side of the building. There are some thugs in the hall. After you've dealt with them, head towards the
front of the building (to your left as you come into the hall), and go through the open door into the office at the
end of the hall.
Jump/climb over the low wall to your right into the next office, and then again into another office.
Get rid of two thugs to rescue the security guard and get a key to the security room.
[6.4.3] Objective: Get
to the security room. -------------------------------------------- Head down the hall toward the back of the building
and enter the last door on your left. This is a video conference room and there is a green exotic spider under the
large table. Nearby is a break room with a soda machine that is acting up. Pull it to release seven targets and collect
those targets in 30 seconds to complete the minigame.
Continue around the hall until you see a steel door on your
right with a control pad next to it with the Use symbol hovering over it. Target the pad and press the Action button
to open the door; you are now in the security room.
[6.4.4] Objective: Open up the second floor fire doors. ------------------------------------------------------- Err...USE
the control panel on the wall.
[6.4.5] Objective: Rescue the security guard on the second floor. -------------------------------------------------------------------------- Before
going upstairs, let's finish with the ground floor. Back out in the hall, go left. These offices along the back wall are
currently inaccessible. Around the corner is an elevator, but you can't use it yet. Around the next corner, go through
the door on your left and get rid of three thugs.
Then go through the next open door, which leads to a janitor's
closet. Use the control pad on the wall to open the HVAC vent in the ceiling and then climb up into the ventilation
ducts. From here, you can go back around and drop down into the offices along the back wall by dropping down through the
HVAC vents. Once inside an office, the door will open.
In the first office, you can get a blue exotic spider from
under the desk. The next office has two thugs. The last two offices are empty. (Well, OK, the final office has a woman
who is acting as though she's being threatened, but there's no thug in there.)
Back down the hall past the janitor's
closet, the first open office on your left is empty. The next one is also empty, but you can jump over the cubicle
wall on your right and find two more thugs. Back in the main lobby, as you face the stairways, go up the right stairs
to the second floor. Go through the doors toward the front of the bank. Go through the door straight ahead and deal
with the thugs there, then head into the adjoining conference room. A super thug is guarding the security guard, so
it helps to have some adrenaline built up at this point.
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